Space Sim VR was produced solely by Aaron Knobloch, a software engineering student in Atlanta, GA. It was made with one goal in mind: to provide a free roaming, open-world experience for our solar system, and to replicate space and it's planets as accurately as possible. The virtual reality simulator requires a Google Cardboard, ViewMaster VR or other similar virtual reality device to use. In order to interact with the menu system, you must have Google Cardboard or other similar VR device that provides input by touching the screen. I am working on adding support for other input devices such as controllers soon. Thanks for your patience :)
Here are some quick facts about the space simulator:
The system defaults to real-time speed. Planet maps taken from NASA data. Planet rotation/orbit as well as scales and distances are accurate to the third significant figure.
Planets/Bodies included:
• Mercury
• Venus (Dynamic Atmosphere)
• Earth (Dynamic Atmosphere)
• Moon
• Mars
• Jupiter
• Io
• Europa
• Saturn (Asteroid Rings)
• Uranus
• Neptune
If there are any requests for moons, ring structures or additional bodies, please feel free to ask! I plan on adding the asteroid belt next. Additionally, Pluto is not included for a couple reasons. The first being that it is no longer recognized as a full-fledged planet. The second being that the scale of the simulation is based on the position of Neptune, and adding another body further than Neptune would produce unpredictable floating-point errors. This is a restriction of the Unity engine.
Application icon created by Svengraph ( http://svengraph.deviantart.com/ )
I would love any and all feedback and feature requests, but keep in mind I am only one person, and a full-time student, so updates will probably be slow.